Chapter 15
At last, I was able to change my class to “All Master.”
To be honest, I wasn’t even sure if this hidden class had existed back in the First era.
From what I’d experienced, the class advancement test to become an All Master was not something I could have cleared back then.
‘They were impossible trials to begin with.’
It wasn’t something I could’ve overcome by building up a few extra stats in the starting city.
It wasn’t something achievable with the items found in the starting city.
It wasn’t something possible with just the experience I could gain there.
All three aspects seemed designed to eliminate the challenger.
Even I wouldn’t have passed if I hadn’t used the items and the Black Flame Flower I collected in the First.
But in the end—
‘I passed.’
I cleared the class advancement trial.
A hidden upper-tier job of the Weapon Technician in Second—
No, an upper-tier class of every job, the “All Master.”
After completing the advancement, I excitedly opened the job description:
[All Master]
One who can freely wield all weapons in existence and seeks the ultimate secret techniques found at the end of every path.
Master of everything, heading toward the pinnacle of all roads—All Master.
So far, it was no different from the quest text.
The problem was what came next—the job’s abilities.
[Abilities]
1. God of All Arms (萬兵之神): Loosens equipment restrictions for all gear.
The first ability was an enhanced version of King of All Arms, a unique trait of the Weapon Technician I had in the First.
Where King of All Arms lowered level requirements by 5, God of All Arms lowered them by 10.
But that’s not all.
It also removed class-specific restrictions, allowing me to wear gear normally limited to certain classes or quests.
For someone else, this might not mean much—but to me?
‘I have thousands—tens of thousands—of items from the First.’
The reason I initially wanted to become a Weapon Technician again was precisely because of this ability.
But now that I’ve gained something even better, how could I not be pleased?
This meant I could access the items stored in Luke’s subspace more freely.
Next up—
[Abilities]
2. Versatility (多才多能): Allows the user to learn all skills in the world, including class-specific and unique ones.
Versatility.
In other words, this was a skill-based trait.
Normally, each class had its own exclusive set of skills.
Swordsmen could learn sword techniques; Mages could learn magical spells—simple as that.
Some skills could only be learned under strict conditions or after clearing a specific class quest.
Plenty of restrictions existed.
But this ability?
‘It removes all of them.’
It meant I could learn every skill in Second, regardless of restrictions.
And that’s not all.
‘Even skill level caps are lifted.’
Versatility unlocked growth potential too.
Just because you learned a skill didn’t mean you could grow it to the max.
Even if a Swordsman learned a mobility skill, they couldn’t master it like a Thief would.
Even if a Battle Mage picked up melee combat, they could never surpass a true melee fighter.
But with this ability, even those restrictions were gone.
So the secret techniques only attainable by Swordsmen.
The tenth-circle spells that only Mages could cast.
As an All Master, I could reach all of them—without exception.
Next—
[Abilities]
3. Balanced Growth (均衡發展): You can no longer manually assign stat points, but every level up increases all stats by 2.
This was it.
Normally, each level-up gave you five bonus stat points to assign as you wished.
But as an All Master, I couldn’t assign them manually anymore.
Instead, every stat increased by 2—meaning I gained a total of 10 points per level, twice as much as a regular player.
Jobs that focus on a single stat like “Strength Swordsman” or “Intelligence Mage” might prefer traditional point distribution, but for me—an All Master walking every path—this was a huge boon.
If I kept taking elixirs on top of this, I might eventually max out all my stats.
Beyond that—
[Abilities]
4. Talent Development (才能發達)
5. Cyclical Enhancement (循環增强)
6. …….
Talent Development boosted affinities crucial for niche jobs like Summoner or Tamer.
Cyclical Enhancement increased strength the more you swapped between different weapons or gear.
All of these were valuable.
Even the Weapon Technician, considered a hidden class, only had four abilities.
The All Master?
It had eight—each one could be considered the pinnacle of some specific class.
‘So this is the strongest class, huh?’
The more I examined it, the more I understood why the advancement test had been so brutal.
The All Master was downright broken.
It was so powerful that it was almost absurd it existed in the first place.
Just as I was admiring the class—
The gems embedded in the four advancement masters’ weapons—the ones that had helped me—lost their glow.
Their energy must have been completely depleted.
And with that, the four mentors slowly opened their eyes and came back to themselves.
“To think we’d ever have to use that power…”
“So it actually worked, huh?”
“Haha, congratulations. The birth of an All Master is a joyous occasion… but perhaps a harbinger of chaos as well.”
“Old man, what are you saying?”
“There are no coincidences in this world. The emergence of an All Master may mean a great evil has arisen—one that only the All Master can defeat.”
“That’s nonsense!”
“You’re too young to understand. Even I have only barely grasped the edge of fate.”
As the Mage Advancement Master muttered, the others turned to me.
“All Master… it’s going to be tough.”
“We acknowledged your talent and approved your advancement, but we tried to dissuade you for a reason.”
“It’ll be hard.”
Even after getting such an incredible class, they were worried.
The reason?
“The name All Master sounds grand, but you’ll have to walk dozens—maybe hundreds—of paths that others can’t even reach one of in a lifetime.”
“Sword, bow, stealth, magic… even just those four require four times the effort of others.”
“If you don’t put in that much effort, the name All Master will be wasted.”
“You might end up just focusing on two or three skills. Or, worse, spread yourself too thin and master none.”
That was it.
Becoming an All Master didn’t automatically give me overwhelming power.
It simply offered the potential to reach it.
To fulfill that potential, I’d have to put in multiple times the effort of a normal player.
Even these advancement masters likely devoted their entire lives to just one path to reach their position.
An All Master has to walk all of those—simultaneously.
“You probably won’t lack talent. But still, you should narrow your focus a bit.”
“Focus?”
“Yes. Don’t try to walk every path just because you’re the All Master. Pick four or five… No, even that’s too many.”
“Definitely include swordsmanship.”
“And archery.”
“Stealth is amazing! So much versatility!”
They wanted me to narrow my choices.
After all, Second has countless classes.
Swordsman, Archer, Assassin, Mage—those are just the basics.
There’s Spearman, Taoist, Shield Bearer, Tamer, Spirit Caller…
Even within combat roles, there are endless options.
Add production jobs?
Blacksmith, Chef, Tailor, Alchemist, Jeweler, Carpenter…
And then hybrid roles straddling combat and production?
We’re talking hundreds of potential paths.
If I tried to walk all of them?
No amount of effort would let me reach the end of even one.
I’d end up a jack of all trades, master of none.
But—
“Thank you for the advice, but I’ll walk all the paths.”
“Ahh, so stubborn.”
“A bold, yet admirable mindset.”
“Just promise me you’ll learn the bow!”
I shook my head.
Give up other paths?
Why would I?
I possess every item I gathered in the First.
With their power, reaching the end of every path isn’t just a pipe dream.
On top of that—
‘Even without the items, I could probably master ten paths or more.’
I didn’t just collect items in the First.
I gained experience.
With weapons like swords, spears, and bows…
With knowledge of monster weaknesses and tactical movements…
Even in alchemy, I managed a “Great Success” without a skill.
Why would someone like me need to give up anything?
– Truly worthy of the title, Master.
Now that my advancement was done, I was about to leave.
Just then, the Mage Advancement Master, who had been muttering to himself, fixed his expression and stepped forward.
“Wait. One moment.”
“What is it?”
“The timing of your arrival and the emergence of the All Master… It’s not a coincidence.”
“Ugh, old man! Not another prophecy or destiny speech!”
“This is no joke. Everything in this world works like clockwork. Meaning—your appearance and advancement may have caused—”
His face turned serious.
And I, with the experience of having conquered the First, understood what he meant.
“—It may mean that a great evil, one that only the All Master can defeat, has emerged.”
“Wait, are you saying our All Master is the one who caused the evil?”
“The opposite. The evil arose, so the All Master was born.”
Honestly, it sounded ridiculous.
But based on my experience from the First, this was a sign—a quest trigger.
The Mage Master believed I became the All Master because of some evil and called it fate.
But not even the most advanced AI of Second could’ve predicted my login or class choice.
In truth, my advancement triggered the quest.
And through that, the so-called “great evil” was created.
Still—
‘That works for me.’
No need for guilt.
Even in an open-world game, story is important.
As I was wondering what kind of epic quest I’d get, the Mage Master declared:
“Your name was Mir, right? Please. As the All Master, the hero of this era, seek out the first signs of the great evil.”
With that—
[Main Scenario Quest ‘Signs of Great Evil (1)’ has been created.]
Grade: Epic
Description: As one who has advanced to All Master, you must follow fate’s guidance and prevent the rise of a great evil.
Objective: Follow your advisor’s guidance to search for the first signs of the great evil.
Right before my eyes—
‘An Epic-grade Main Scenario Quest?!’
A quest I thought was impossible to get in the starting city…
Even I, who had conquered the First, was seeing a Main Scenario Quest of this kind for the first time.