
I’ll Save This Villainess
이 악녀를 살려보겠습니다Synopsis:
Even my father’s son, and the CEO of our company, Lee Juhwan, asked me,
“Do you really have to kill off that character? I heard your team is strongly against it.”
“Seila,” I replied.
“Yeah, yeah, I’ve heard it a million times. She’s at her most elegant and charming when she dies. My ears are about to bleed.”
I did everything I could to kill Seila.
As a developer and character designer, I believed it was the right choice—and in the end, the results spoke for themselves.
The game we developed, That Summer, They Were There, became a global sensation the moment it launched.
Seila Dvernon, whom I had poured my heart into designing, was selected by Gomonji—known as the TIME magazine of the gaming world—as the “Most Captivating Villain.”
“You were right. Seila took first place in the popularity poll by a landslide. We’re already getting swamped with requests for Seila merchandise.”
Experts named Seila the biggest driving force behind That Summer, They Were There’s success.
But I still couldn’t be satisfied.
In my eyes, the game was still incomplete.
There’s still a route where Seila survives.
I had to erase it, no matter what.
For the sake of a more perfect That Summer, They Were There. It felt like the final task I had been given.
Then, one day, I heard a voice from my phone.
“I didn’t want to die.”
Startled, I looked around—and there she was, Seila, staring at me from the screen.
“You try it. Save me.”
The most captivating villain in the world.
I, who had tried so desperately to kill her, had now become Seila Dvernon.