Synopsis:
Even my fatherβs son, and the CEO of our company, Lee Juhwan, asked me,
βDo you really have to kill off that character? I heard your team is strongly against it.β
βSeila,β I replied.
βYeah, yeah, Iβve heard it a million times. Sheβs at her most elegant and charming when she dies. My ears are about to bleed.β
I did everything I could to kill Seila.
As a developer and character designer, I believed it was the right choiceβand in the end, the results spoke for themselves.
The game we developed, That Summer, They Were There, became a global sensation the moment it launched.
Seila Dvernon, whom I had poured my heart into designing, was selected by Gomonjiβknown as the TIME magazine of the gaming worldβas the βMost Captivating Villain.β
βYou were right. Seila took first place in the popularity poll by a landslide. Weβre already getting swamped with requests for Seila merchandise.β
Experts named Seila the biggest driving force behind That Summer, They Were Thereβs success.
But I still couldnβt be satisfied.
In my eyes, the game was still incomplete.
Thereβs still a route where Seila survives.
I had to erase it, no matter what.
For the sake of a more perfect That Summer, They Were There. It felt like the final task I had been given.
Then, one day, I heard a voice from my phone.
βI didnβt want to die.β
Startled, I looked aroundβand there she was, Seila, staring at me from the screen.
βYou try it. Save me.β
The most captivating villain in the world.
I, who had tried so desperately to kill her, had now become Seila Dvernon.