Chapter 1
 âPunished for Loving My Favorite Characterâ
âYou call it a âfavorite character,â but if you compare them on equal terms, theyâre just trash-tier. Itâs amazing you even bother raising them. Why not put this effort into your real life instead? Or are you just some kind of âtrash-connoisseurâ who loves suffering?â
Heâs back again.
I tried to keep my temper from boiling over as I stared at the screen.
If you hate it so much, why keep coming back just to pick a fight? Some people really live to be miserable.
Luckily, before I could even type a reply, my subscribers jumped in first.
âAffection is performance.â
âThe creator of this videoâs been around since the closed beta. Show some respect.â
There werenât even a hundred of them, but at times like this, those few felt like an army.
âOh? Another reply?â
I scrolled down, curious.
âWell, I guess we need weirdos like you. Otherwise, the devs would get flak for making only overpowered characters.â
ââŠThat doesnât sound like youâre on my side.â
And just like that, the troll vanishedâafter fighting a one-man war under my videoâs comment section.
Why do they keep coming only to get wrecked and run away?
âTch. People like you are the reason romance dies in games. Romance, damn it.â
I clicked over to the other window, where my favorite game, ăHeroes, We Need You!ă, was running.
Iâd been playing since the closed betaânearly three years nowâand it was exactly my type of game.
A flawless story. Film-worthy music and OSTs.
Gorgeous, personality-filled characters with âthatâs what I call illustration!â quality art.
If I had one complaint, it was this: the meta never changes.
Once a few strong characters are established, they dominate everything.
For every perfectly tuned hero, there were three or four that made you wonder if the devs were drunk when they designed them.
Naturally, the weaker ones got left behindânever chosen, never raised.
The gameâs lifeblood was clearing story content fast, after all.
âNot that I can really blame it. Every gameâs like that. At least this one doesnât release broken characters every month to milk wallets.â
Still, the number of forgotten characters was staggering.
And most players didnât even look at them.
The funny thing? Every single one of those so-called trash characters had potential.
Weird skill sets, yesâbut with high ceilings.
Unique storylines. Stunning designs.
âEspecially in their personal storiesâthey shine.â
The reason they failed was simple: it was easier to just use existing meta characters than to force those complex conditions.
Thatâs where I came in.
They werenât easy to use, but if you met the right conditionsâ
They could fight toe-to-toe with the best.
So I made guides.
Step-by-step builds, strategies, and pairings to make the world see these âtrashâ heroes for what they truly were.
All for my beloved favorites.
âAt first, I thought Iâd lose my mind,â I muttered, laughing.
âNothing came easy.â
And there was a reason most players avoided them.
I learned quickly why they were called trash.
Sometimes Iâd catch myself thinking, âIâm pouring my heart into data.â
But the feeling when it workedâthe moment a forgotten hero came aliveâwas worth it.
When I saw other players gasping in disbelief at my videos, I felt like Iâd rescued something the world had thrown away.
That my devotion hadnât been wasted.
Four characters so far. Four guides.
And somehow, my once-humble videos now reached five-digit view counts.
People told me to switch to mainstream content if I wanted fame, but I always gave the same reply:
âAffection is performance.â
If all you do is chase numbers, whereâs the fun in that?
Youâll just keep replacing one hero with the next stronger one, endlessly.
There has to be oneâjust oneâyou give your all to.
There used to be romance in gaming. Now? Itâs all gone.
I sighed and turned back to the screen.
âAlright⊠next up is you. Yes, you.â
The illustrated girl stared back at me from the screen, twin blades crossed before her.
Dark-element dual-wielding magic swordsman.
If you ranked the top three worst characters in ăHeroes, We Need You!ă, sheâd always make the list.
It was almost like the developers hated her.
And yet⊠she had the purest heart.
A tragic past.
Moments of sacrifice in the main story that broke you in half.
âUriel Reich.â
One of my first lovesâand the hardest one of all.
Two blades, dark element, hybrid class.
Every design choice screamed, âFor display only. Do not raise.â
Honestly, Iâd been putting her off.
Too much pain for too little reward.
But today, her turn had come.
I stretched, took a deep breath.
I knew what was comingâfrustration, burnout, despair.
But I also knew why I couldnât stop.
How could I make her shine?
What combination would make affection overpower performance?
She was one of the reasons I fell in love with this game in the first place.
ââŠWhat were the devs thinking when they made her?â
Days passed. Three, seven, ten.
Then, one morningâ
[User: âHey, check the official site. They just did character balancing. I think they watched your video lol.â]
âOh, right. Todayâs maintenance day.â
Balancing patch. Of course.
But why mention my video?
Waitâno way.
âCould it beâŠ?â
Had they noticed?
Had they finally realized how much potential the âtrashâ characters had?
Was the sun finally rising on usâthe romantics, the faithful few?
âLetâs see⊠patch notes, patch notesâŠâ
I scrolled down eagerly.
And froze.
âDear Heroes! Some characters have been performing above intended design levels⊠Appropriate balancing adjustments have been appliedâŠâ
Long story short:
âWe noticed some users have been making our joke-tier characters viable. That was not intended. Weâve adjusted them back to their proper state. No need for love or effort anymoreâjust use the main deck as always!â
ââŠâŠâ
I clenched my fists.
Yes, I knew.
Those characters could match the main onesâbut only after hours of painstaking optimization.
Iâd done the impossibleâand they called it a bug.
âYou were watching my videos, huh? And your answer was a nerf?! Are you serious?!â
All that effort. All those nights.
I didnât break the system. I didnât exploit anything.
I just⊠wanted my favorites to be seen.
Now every one of them was dead weight again.
âDamn itâŠâ
I looked at Urielâs face on the screenâstill smiling, unaware.
Iâd just begun to figure her out. I was so close.
And now? It was all meaningless.
If I uploaded another video, sheâd get nerfed next.
âWhatâs the point anymoreâŠâ
Iâd spent over a year on this.
Not for fame, not for recognition.
Just for the feeling of seeing my beloved characters stand tall beside the others.
Heroesâfinally praised, finally seen.
ââŠHa.â
That comment echoed in my mind.
âWhy not use that effort in real life?â
Maybe they were right.
Maybe I wasnât normal.
But what could I do? Iâd already crossed the bridge of no return.
I pressed Login.
The familiar title screen lit up before me.
Bittersweetâbut still home.
And thenâ
ââŠWhat the hell.â
If this were still a game, my words wouldâve been censored.
But it wasnât.
Because thisâthis wasnât normal.
I wasnât in front of my computer anymore.
I was inside it.
âInstructor.â
I turned.
A young woman stood before meâsilver hair, twin swords strapped to her back.
I froze.
No way.
âUriel⊠Reich.â
She blinked, then smiled faintly.
âYes, Instructor.â
It was her.
My Uriel.
The âworstâ character in the gameâand my most beloved.
Her voice was gentler, realer, than any voice actorâs.
Beautiful in a way no sound file could ever capture.
âPlease,â she said earnestly.
âIf thereâs something wrong with me, tell me directly. I can fix it. Iâll train harder.
But please⊠donât tell me to give up.â
My breath caught.
She was standing there. Talking to me.
And above her head floated something familiarâsomething that sent a chill down my spine.
Her status window.
Exactly as Iâd seen it hundreds of times before.
[Character Info: Uriel Reich]
Rank: E
Traits: Indomitable Will, Romantic Soul, Dual Blades, One Who Knows the Dark, Magic Swordsman
Growth Potential: Catastrophic
I stared blankly.
Even nowâ
even hereâ
She was still my beloved trash-tier hero.