Episode 001. A Game Company with Zero Stress
âLetâs make a game together!â
âNo.â
After class ended, in an empty classroom, Sang-hyuk tried to persuade Min-jun to make a game with him. Min-jun, however, refused without hesitation.
After all, the very reason they had reincarnated was because they both worked themselves to death in their past lives while trying to make games at a soul-crushing company.
Min-jun had no intention of walking down that hellish road again.
âHe should feel the same way, right?â
But that night, Sang-hyukâwho had also died from overwork in Kuroâwas acting strangely. Since their return to the past, he seemed even more passionate about making games than before.
Min-jun couldnât understand it.
âDude, you died the same night I did. And you wanna go back to that cursed industry? Donât you even flinch thinking about it?â
âWell, if we were gonna live exactly the same way, then of course I wouldnât want to go back.â
âThen?â
âThis time weâve got knowledge from the future. So maybeâjust maybeâwe can finally make a proper game.â
Min-jun patted Sang-hyukâs shoulder and said:
âI support your dreams. Now, adios.â
He turned to leave, but Sang-hyuk clung to his leg.
âUwoooah!! Letâs make a game together! Iâm not doing it without youuuu!â
âArgh! Let go, you maniac! Release me this instant!â
âMy lady, where do you think youâre going?! Abandon me, and youâll get cursed with chronic athleteâs foot within ten miles!â
In the end, since Sang-hyuk wouldnât let go, Min-jun sat back down with a sigh.
Thatâs when Sang-hyuk started bargaining.
âIâll do your homework for the next three years.â
âNo. Iâll do it myself and get into Seoul National University.â
âIâll give you my PlayStation!â
âPS1? What am I supposed to do with that fossil?â
âItâs the one that came out last year!â
âDid you forget PS5 exists in the future?â
âIâll buy you bread every day for three years!â
âI can buy my own bread.â
When all his offers failed, Sang-hyuk sat back down, deflated.
Feeling a little sorry for him, Min-jun finally asked,
âWhy do you even need me? Youâre the planner. Youâve got all your memories from before. Just join a game company and succeed.â
Sang-hyuk looked straight at him.
âYou said your biggest regret was choosing the wrong career, right? That youâd never go back to the gaming industry.â
âYeah.â
âWell, my regret⊠is that we never got to make our game together.â
Min-jun went silent. Because that⊠was his regret too.
âStill,â he said, âthat industryâs a mess. Too dirty to go back.â
Thatâs when Sang-hyukâs eyes lit up.
âThen what if itâs not that industry?â
âWhat do you mean?â
âYou know how Korean game companies are. Deadlines that bend to company schedules. Office politics. Endless tug-of-wars between devs and business teams.â
âYeah, pretty much.â
âThen letâs just⊠make our own company.â
âMake⊠a company?â
âExactly! We make games, earn money, and build our own studio!â
Now that caught Min-junâs attention.
âWhat kind of company?â
âOne that never forces overtime! A company where the release date depends on when the game is actually ready! No more changing systems just to chase revenue!â
Sang-hyuk grinned.
âEver heard of a company called Supercell?â
âSure. They made millions from casual mobile games.â
âTheyâve got small, independent teams that make whatever they want. If a project fails, they hold a presentation called âHow We Failedââand then pop champagne to celebrate!â
âCelebrate⊠failure?â
âYeah. Because failure teaches you something. And the real reason is to make sure developers donât feel crushed by it.â
âThatâs⊠actually kinda cool.â
Seeing Min-jun intrigued, Sang-hyuk got even more excited.
He talked about foreign studios that had creative culturesâteams free to move, devs respected like artists.
âOne company even has desks on wheels, so if someone doesnât like their project, they just unplug their PC and roll over to another team.â
âWait, does anything ever get finished like that?â
âNot really. Games there take forever.â
âAnd the companyâs fine with that?â
âWell, when your platformâs Steam, you donât exactly need to worry about cash flow.â
Using those examples, Sang-hyuk began describing his dream companyâan ideal workplace for game developers.
As Min-jun listened, asking questions and poking holes in the plan, the idea slowly evolved into something concrete.
A company where people could âmake games while having fun.â
A company with zero stress.
âA company whose motto is âStress Zero.ââ
As an employee, Min-jun couldnât imagine anything better.
Except for one thing.
âHey, Sang-hyuk.â
âYeah?â
âEverything you said sounds great. Iâd love to work somewhere like that.â
âThen youâll join me?â
âNo. Because your plan has one fatal flaw.â
âWhat flaw?!â
âIf everyoneâs playing around⊠whoâs making money?â
Thereâs no such thing as completely stress-free work. Especially not when someoneâs paying you for it.
Min-junâs point was brutally realistic.
âYouâd need to be a second-generation chaebol with ten skyscrapers in Gangnam to afford that. You and I? Weâre broke. How do we even start?â
âBy making a game and earning money!â
âSure. But hereâs the problemâitâs 1998. PCs are just starting to spread. StarCraft is the big hit right now. But that one game took a whole team of experts years to make.â
âSo?â
âItâs just you and me. You think we can make something to rival StarCraft?â
Min-junâs logic was sound. But Sang-hyuk smiled.
âYouâre asking the wrong question. Itâs not âwho do we beat?ââ
âItâs âwhat can we make?ââ
He pulled out a notebook and drew a little blocky character.
âThatâs⊠a Minecraft character?â
âYep. When did Minecraft come out again?â
âNo idea.â
âBeta was in 2009. That same year, Dragon Age: Origins and Uncharted 2 won GOTY. Was Minecraft better in graphics than Uncharted?â
âNo way⊠oh!â
Now Min-jun understood.
âBut itâs 1998! PCs canât even run Minecraft yet!â
âIâm not saying we make Minecraft. Iâm saying, like Minecraft, we make a game that doesnât need great graphicsâjust something with real fun.â
Min-jun thought for a moment.
If Sang-hyuk truly had a game idea that could succeed in 1998âa game simple enough for two people to makeâthen maybe, just maybe, this could work.
But memories of his previous life haunted him.
Heâd followed Sang-hyukâs enthusiasm once before and ended up dying of overwork twenty-five years later.
Something about this felt exactly the same.
Still, rejecting him outright felt wrong. The idea was too sweet.
So Min-jun decided to make a deal.
âAlright, hereâs the deal.â
âName it.â
âBring me a game concept that two people could actually make.â
âGame concept?â
âYeah. If itâs a truly good idea, it should sound fun even on paper. Before Iâm a programmer, Iâm a gamer. So convince meâwith a plan.â
Min-jun had seen plenty of Sang-hyukâs design docs before, but those were always partialâfeature-level plans. Heâd never seen an original concept from scratch.
And in 1998âwhen PCs were weak and the internet wasnât even widespreadâcreating a revolutionary game with just two people sounded nearly impossible.
âThatâsâŠâ
âCome on. Youâll have to make a plan anyway. If we want that dream company, weâll need a hit first. Letâs start there.â
Before Sang-hyuk could reply, Min-jun added more conditions.
âIt has to run on an average 1998 PC. It has to be way more fun than the average game right now. And it has to be something two people can finish in three months.â
âIf you can meet those three conditions, Iâll join you.â
Otherwise, there was no point.
Min-jun wanted to see if Sang-hyuk could even begin such a plan.
âYou made me work myself to death last time, so if you want me to trust you again, prove it.â
He thought, If I make the conditions impossible, maybe heâll finally give up. Thatâd be best for both of us.
But what Min-jun didnât know was that Sang-hyuk already had a concrete game idea in mind.
Sang-hyukâs eyes lit up. He grabbed Min-junâs hand tightly.
âYou mean it? If I bring you a plan that meets those conditions, youâll join?â
âWait, whatââ
âPromise?â
Then, without waiting for an answer, Sang-hyuk grabbed his bag and headed for the door.
âWhere are you going?â
Sang-hyuk turned back with the brightest smile Min-jun had ever seenâbrighter than anything in their past life or this new one.
âTo write the game plan!â